SECTION
1 -- GENERAL
PROVISIONS.
Article
1 - The Game. Program
games employ a flag-football format unless otherwise allowed.
A
game can
not
start nor continue if a
team can
not
field the number of
registered legal players as required for a game by its league of
membership.
Article
2 - Overtime Periods and
Terminated Games. A
tied-score regular season game
will require the playing of
one
overtime period
in an attempt to resolve the tie. Play-off games must produce
a
winning team and will continue overtime play until this result is
obtained.
Article
3 - Terminated
Game. A terminated
game is one shortened in time for any
reason.
Article
4 - Supervision, Referees and
Game Referee Authority. The
program will be supervised by
persons designated as Commissioner, Coordinator and appointed
staff. Duties and responsibilities of Program Officers are
detailed in Regulation Appendix A.
Referees are to be recruited from area football official
associations. These officials are to be assigned by number in
a
crew appropriate to the format of various leagues. A game
will be
played, when necessary, with fewer than the specified number of
referees; and, if this occurs, the number of referees is not a valid
basis for a protest.
A Referee Crew-Chief has the power to decide any issue not specifically
covered in Rules.
Article
5 - Team Captains,
Recognized Team Coach-Spokesperson, and Pre-Game
Conference. Each
team will have attend a required
pre-game conference those persons it selects to serve in that game as
its captains (up to three persons) as well as sideline team
coach-spokesperson. All referees assigned to the game will
attend
this conference and no other person shall do so. The name of
the
coach-spokesperson for each team will be entered on the
Game
Report Card
together with the jersey numbers of
each team captain.
During the game, only the designated coach-spokesperson has the right
to speak or otherwise contact a referee or to request a game-conference.
During the game, only
one
designated team captain
at a time can speak to a referee.
If the designated coach-spokesperson during a game becomes absent from
the field for any reason, the team will be represented by one captain
who shall assume the rights previously held by the coach-spokesperson.
When a designated team captain is
not
on the field, the referee will select one player as the team
spokesperson.
Only
one
designated team
captain can make an on-field decision for any penalty option.
Contact by any other player with a referee is a violation. A
captain's first-choice on any option is irrevocable.
Article
6 - Persons Subject to the Rules. All
registered
participants, no matter whether player, coach, of other team staff, are
subject to all Program Rules, Regulations and Conduct Codes while at a
field for any Program game or activity. This obligation
extends
to any person who by sponsorship association has an actual or implied
relationship to a team. The obligations are in effect before,
during, and after a game or Program activity at or near a game or
activity site and continue even when a person's team is not playing.
OFFICIAL
RULES
RULE 1 THE
GAME, FIELD, PLAYERS AND EQUIPMENT
PAGE 2
Article
7 - Team Responsibility to Control
Spectators. Teams
are absolutely responsible for
the action, behavior and language of persons located within their team
area and must control or remove such persons from this area when
ordered.
Teams are equally responsible for the action, behavior and language of
persons attracted to a field by the team's presence; and, when ordered,
must attempt to control these persons.
SECTION
2
-- THE FIELD.
Article
1 - Dimensions and
Goals.
Games are
to be played on approved fields either 80 or 100 yards between
goal-lines, have 10 yard end-zone extensions from each goal-line; and,
are of regulation width (53 1/3 yards) unless otherwise
excepted.
Fields are to be lined across their width at a minimum 10 yards and
have goal-posts at or set behind each end-line. A field will
have
one
in-bounds line set
directly from goal-to-goal in the middle of the field although the use
of in-bounds lines as found on existing fields is allowed.
Article
2 - Team Area. A
team area is an oblong box measuring 20 yards in length, 10 yards in
depth; and sited so its foremost line as marked or imagined is
two-yards (6 feet) inside and parallel to each sideline. This
team area would be bisected by an extended mid-field line so one-half
the area falls on each side of said line and does
not
change in location nor dimension if games are played on different sized
fields.
Teams are responsible for the conduct of any person allowed in their
team area. Team members, including all coaches and staff,
reserve
players together with all team and player equipment, must be confined
within this team area during the full course of a game.
Team members will be penalized for leaving the limits of their team
area. Absolutely forbidden is any movement by team members
along
a sideline to follow game action.
Team players, coaches and other staff may
not
leave the team area to intrude in any fashion onto the playing-surface
except when the game-clock is not operating. It is a penalty
for
a team coach or other staff to enter into the playing-surface of a
field in reaction to a play result or referee decision.
Article
3 - Pylons. Soft-material
pylons or yardage-markers will be used to mark the fields.
Article
4 - First-Down Zone Marking,
Down Indicator. Pylons
or yardage-markers will be set at
the intersection of each sideline and goal-line on both sides of a
field. Pylons or markers are to be set at a field on the
visiting
team's sideline every 20 yards from goal-to-goal to mark each
first-down zone (four zones on a field 80 yards long; five zones on a
field 100 yards long). A down-box will be maintained for each
down to accurately detail the location of the ball for a down and the
number of that down in a series of downs. A ground-arrow set
will
be set for each series of downs to denote where the series began and
the yardage line to gain. These aids to the game are to be
maintained continually during a game by assistants supplied by the
home-team on that team's sideline.
SECTION
3 -- THE BALL.
The Program will list officially sanctioned leather and water-proof
footballs. These may be of different sizes as required by
league
format. When allowed by Regulations, team footballs may be
used
but each must be presented to and approved before a game by the referee.
SECTION
4 -- PLAYERS AND PLAYING EQUIPMENT.
Article
1 - Mandatory
Equipment. The
following are required for a person to be a
legal player participant:
- A legal jersey as defined in
Regulations that by number is that
assigned to the player and is so registered with the Program.
- Pants as defined in
Regulations.
- Foot-wear as defined in
Regulations.
- Protective mouth-piece
unless the participant has signed and
submitted a waiver form as set in Regulation.
OFFICIAL
RULES
RULE 1 THE
GAME, FIELD, PLAYERS AND EQUIPMENT
PAGE 3
Article
2 - Required Jersey Numbers and
Contrasting Uniform Colors. Each
player must wear a
game-jersey with minimum 10" block numerals centered on the jersey both
front and back. The allowed jersey numerals are limited in
range
from #1 to #99. All players must have their jersey number
registered in their name with the Program and wear the same jersey for
each game. The color-shade of numerals must clearly contrast
with
the jersey body color. A team name or logo can
not
be placed on a jersey on any part of the area reserved for the
numbers. Any team name or logo must be that of the current
team
as registered with the Program.
Each team will designate a primary color for its pants or shorts and
all players will adhere to this color in all games.
Regulation
Appendix B details the Program Color and Uniform Codes. These
Codes require that all players on a team wear jerseys and pants the
same color by shade and of the exact same style as those worn by all
other members of the team.
To allow proper visual distinction, a player must not wear pants or
shorts that are any shade of red or gold/yellow or that contain these
colors as trim or design.
Each team is expected to maintain for games an extra supply of legal
game jerseys to be used so an injured player that has to change jerseys
can legally return to a game.
No player can enter a game nor be in attendance at a field where a game
is played who is
not
wearing a legal
uniform.
SECTION
5 -- STANCES.
A player can
not
use a three or four point stance nor in anyway touch a hand, wrist, or
arm to the ground while in a stance.
SECTION
6 -- FLAG-BELTS.
Each player at a game will prior to the contest attach about their
waist ab official flag-belt that has three permanently attached
flags. The belt is to be positioned so a flag hangs over each
hip and directly down the middle of the back. Flag-belts must
meet the following tests:
- Be the same color for all
team-members.
- Contrast in color to the
team pants or shorts.
- Be worn so the flags are
clearly visible and accessible. Player shirts or
undergarments that reach to or near the hips must be tucked into the
pants.
- Flag-belts can not
be worn in a way that prevents their removal by a light pull and
absolutely prohibited are any acts that attach or entangle the
flag-belt to clothing or any other garment or other belt; or, entangle
the flag-belt clip or buckle so the belt can not
be easily removed.
SECTION
7 -- FLAG-BELT VERIFICATION DURING
A GAME AND AFTER SCORES.
Game referees will
inspect player flag-belts and disqualify a person guilty of a
violation. When a flag-belt can not be removed by one simple
pull, a violation may exist. Referees are to inspect the
flag-belt of any player involved in a play when a seized flag-belt does
not detach as expected. In such cases, the player can
not
touch nor adjust the flag-belt prior to the referee inspection under
threat of immediate disqualification. All yardage gained on a
play which has a flag-belt violation is lost; the ball
returned
to the prior down's spot; the down lost; and, the offending player's
team penalized 20 yards.
A player who scores from the field (any touchdown and extra-point
conversions by run or pass), must have a referee verify the validity of
the score by being immediately deflagged by an official. Such
a
scoring player while still possessing the ball must report to the
closest referee and submit to a flag-belt verification deflagging.This
action requires the scoring player raise the arms to allow the referee
to deflag. The flag-belt must detach with one simple
pull.
If the flag-belt does
not
detach as expected, the referee shall
immediately inspect the flag-belt to ascertain if a violation as to its
attachment exists. If a violation is discovered, the
touchdown is
disallowed, the violator disqualified, the down lost to the violator's
team which is to be penalized 20 yards from the previous spot for an
unsportsmanlike act. If the flag-belt does detach as
expected, the referee is to immediately signal the score and then
receive the ball by hand or toss from the scoring player.
OFFICIAL
RULES
RULE 1 THE
GAME, FIELD, PLAYERS AND EQUIPMENT
PAGE 4
A
player entering a game without a flag-belt is an illegal participant
and can not engage in any play under penalty and possible
disqualification.
If such illegal participation is noted before the snap for a down, the
play is to be immediately halted, the player removed from the game and
the violator's team penalized for delay. If such illegal
participation is not identified until after a snap, the following
results:
- If
Team A player the violator:
the ball is immediately declared dead, the result of the play
discounted, the down declared lost to the team, and the ball returned
to the previous spot with the violating team penalized 15 yards for
illegal participation.
- If
Team B player the violator:
the play will continue with the offended team having the option of
taking the result of the play or penalty; and, the illegal participant
removed from the game.
- EXAMPLE:
B1 enters game without a flag-belt and this is not noted until after
the snap for a play on which Team A scores a touchdown. RULING:
Team A score stands. Player B1 is removed and Team B
penalized 15 yards on the kick-off. This ruling applies even
though B1 did not significantly participate in the play.
- EXAMPLE:
B2 enters game without a flag-belt and this is not noted until after
the snap on a play in which B2 deflags A1. RULING:
Deflagging illegal and the play is allowed to continue under the One-Hand
Touch Rule.
After the play, Team A has the option to take the most advantageous
outcome of the play result with penalty. B2 is removed from
the game and Team B penalized for illegal participation.
If
accidental deflagging occurs and is seen by an official before the ball
is snapped, play is to immediately be halted and the situation
corrected without team penalty unless this delay causes that team to
exceed the 25 seconds allowed to start a play.
- EXAMPLE:
Quarterback A1's flag-belt falls off while signals are called to start
a play. Referee immediately halts play and directs A1 to
attach flag-belt properly. To avoid a delay penalty, A1 must
re-attach flag-belt and get the ball snapped within the original 25
second limit.
When accidental deflagging occurs after the ball is snapped, the play
will continue under provision of the
One-Hand
Touch Rule.
SECTION
8 -- ILLEGAL EQUIPMENT.
The following items are prohibited for use in a game:
- Jewelry.
Jewelry worn on finger, wrist, hand, arm, neck, ear, nose.
- Hats
or Caps/Hair Fastenings.
Cap, hat, or other item worn covering the head; pins of any material
inserted into or worn in the hair; plastic comb, pin, or rubber-band
worn on, inserted into, or wrapped about the head or hair if judged to
be potentially injurious to the wearer or another player.
Only approved hair-fastener is a one-piece, lightly-elasticized,
soft-cloth sweatband.
- Protective
padding/Medical Brace or Cast.
Padding on head or shoulders; hard surface items of any unyielding
material on hand, wrist, forearm, or elbow (even if wrapped or padded);
braces with exposed metal or plastic surfaces; and,
medical casts about
the finger(s), hand, wrist, forearm, elbow, leg or foot. Any
orthopedic medical devise or plaster-cast must be fully wrapped with
soft padding and be inspected and approved by the game referees before
being allowed to be worn.
- Visible
Undergarments/Hooded Sweatshirts.
Any undergarment worn so any part of same extends outside the neck area
such as a hooded sweatshirt.
OFFICIAL
RULES
RULE 1 THE
GAME, FIELD, PLAYERS AND EQUIPMENT
PAGE 5
- Shoes. Shoes with
metal or
hard-metal cleats, golf or track shoes, or any footwear with bare metal
or hard plastic extensions can not be worn.
- Jersey
Adornment. Any
jersey when it by color or design resembles a football.
- Signal
or Other Communicating Equipment.
All electronic or other signal devices.
Article
1 - Mandatory and Illegal Equipment Code Enforcement.
Participants who attempt to enter a game with an illegal item will be
ordered from the field to remedy their situation. A person
who has participated in a game before it is discovered they are wearing
illegal item(s) are to be ordered from the field, their team penalized
for delay, and these persons
not
allowed to return until their violation has been remedied.
A person once ordered from a game for equipment violation who then
repeats the violation when returning to the game is to be disqualified
from that game and be subject to Program disciplinary action.
SECTION
9 -- TEAM CERTIFICATE.
One of the persons presented by each team at the pre-game conference
(sideline coach-spokesperson who would act for the team during or after
a game, or, one of the team captains)
must
sign
the required certificate statement on the official
Game
Report Card that: 1) All team
players have been informed of Program Uniform Codes and Rules on
illegal items and equipment; 2) All team players have been inspected
prior to that game; and, 3) All team members are in full compliance
with these codes.
The team person who makes such a certification will be disqualified
from the game if any subsequent uniform violation is thereafter
noted. Each team member found to be in uniform violation may
be disqualified and the team penalized 15 yards for each such violation.