SECTION
1 -- THE BALL: LIVE, DEAD, IN-PLAY, LOOSE, POSSESSION AND
BOBBLED
Article 1 - Live Ball, Dead Ball, In-Flight. A
live-ball
is a ball in play while a down is in progress. A pass, kick,
or
fumble which has not yet touched the ground is a live-ball
in-flight. A dead ball is a ball
not
in
play.
Any ball once possessed that strikes the ground is dead at that spot
unless a Team A player imparted impetus to the ball that made it go
forward from the spot of last possession. In such cases, the
ball
is dead at the spot of last possession or touching. A ball is
dead at the spot when a player in possession touches any part of the
body to the ground except for a hand or foot and equally dead at the
spot where a player in possession touches any part of a sideline or
end-line.
Article
2 - Loose ball, Possession,
Bobbled-ball. A
pass, fumble or muff
not
in player possession and which have
not
touched the
ground are loose-balls which are dead at the spot if they touch the
ground, or, can be recoverable by a player on either team before they
touch the ground.
A ball is in possession when a player has full control of a live-ball.
Bobbling is advancement of a ball
not
in
player possession that has been touched so it does
not
fall to ground. When possession of the bobbled ball is
not
concluded all yardage gained by the advance of the ball is to be
disallowed.
Article
3 - When Ball is Ready to
Play. A dead-ball
is ready to play when time is in and
the referee sounds his whistle and signals "ready to play" or, if time
is out, when the referee sounds the whistle and signals "start the
clock" or "Ball ready for play."
Article
4 - Catch or
Interception. A
catch is the act of establishing player
possession of a live-ball in flight. An interception is a
catch
of an opponent's pass or fumble while the ball is in the air.
To legally catch or intercept, players who leave their feet in this act
must have the ball in possession when and after returning to the ground
in-bounds. Loss of the ball upon the return to the ground of
the
receiving or intercepting player is
not
a valid catch nor interception. When in question as to
whether a
player made a valid catch or interception, the decision is that a valid
catch or interception was
not
made.
Article
5 - Simultaneous Catch and
Joint Possession. At
the instant the ball becomes dead
with players from opposing teams having simultaneously caught it, joint
possession exists with possession awarded the offensive team.
When in question as to whether a reception was simultaneous and joint
possession existed, the decision shall favor the offensive team.
SECTION
2 -- BLOCKING
Article
1 - Legal Blocks.
Blocking is legally
obstructing an opponent by physical contact with the allowed body area
for contact being the jersey area below the neck and above the
waist. To be legal, a blocker must have the feet on the
ground before, during and after the blocking act.
Defenders may use their hands to push or pull an opponent attempting to
block them but may
not
grasp the clothing, body nor arm or the opponent; and, may
not
shove or otherwise direct a blocker nor any player into the part or
person of a ball carrier.
OFFICIAL
RULES
RULE 2
DEFINITIONS
PAGE 7
Article
2 - Illegal Blocks and Prohibited Actions. It
is illegal for a blocker to employ the feet, legs or knees in a
blocking action. Blockers may
not
make physical contact with an opponent below the waist. Any
action in blocking that causes any physical contact with the opponent's
neck, face or head is an automatic foul. A blocker can
not
strike an opponent from the back.
Note:
In
some cases, a block below the waist or physical contact to the back are
not
automatically illegal acts:
BELOW
THE WAIST: A block
below the waist is allowable when the initial impetus in this block was
to or above the opponent's waist but was directed to an illegal body
area by the actions of the player being blocked if the blocker
immediately ceases the effort when forced into the illegal
area. EXAMPLE:
A60's
block of B55 was begun at the waist but deflected downward when B55
fended the block with extended arms and hands. RULING:
A60 is not
automatically guilty of a foul because the block was initiated legally
but would be in violation by persisting in the blocking effort after
being pushed below the defender's waist.
TO
THE BACK: A block
to an opponent's back is not
automatically a foul when that opponent's actions created or assisted
in making what would be a legal block into one to the back by suddenly
turning the body with the blocker at close range or into the block
movement; and, if the impact of the block was minimal or the opponent
could in other ways protect against the block; or, when the action of
another player forced the blocker into an illegal block except in
leagues where special limitations exist.
NCAA
Rule that distinguishes a clip from a push-to-the-back do
not
apply in the program -- any contact with an opponent's back except
except as allowed in the legal clipping zone is a major foul.
It is illegal for a blocker to grab, seek to hold or hold whether by
intent or accidentally any part of the body or clothing of an
opponent. A player fallen to the ground can
not
legally participate in the play.
When using the hand to block, the elbow must be entirely outside the
shoulder and the blocker can
not
swing, throw nor flip the elbow or forearm in the blocking act.
The blocker can
not
lead into the blocking act with rigidly extended arms; close the hand
into a fist; nor clasp the hands together.
Offensive players can
not
combine on a high-low block nor double-team an opponent beyond the
allowed legal clip zone.
When in question as to whether a block was legal or not, the decision
is to be that it was illegal.
Article
3 - Blocking or Bodily Assisting Ball Carrier Advance. No
player can employ a block or other bodily assistance against the body
of a ball-carrier to physically assist the forward advance of that
player.
Article
4 - Legal Clipping Zone. A
legal clipping zone shall exist for each scrimmage play. This
zone shall be a rectangular area that exists at the snap centered in
the middle interior lineman on the offensive line. This zone
extends five yards laterally and three yards longitudinally in each
direction. This zone exists until the ball passes from within
this area or is touched outside this zone if a pass. A player
inside this zone can
not
depart and then return to team in a two-on-one or double-team block.
OFFICIAL
RULES
RULE 2
DEFINITIONS
PAGE 8
SECTION
3 -- CLIPPING.
Clipping is the illegal physical act
of running into or otherwise hitting an opponent in the back or below
the waist. All such acts are major physical fouls subject to
a 15
yard penalty. Note that the NCAA Rule that distinguishes a
clip
from a push-to-the-back does
not
apply in the
program. Any contact with an opponent's back except as
allowed in
the legal clipping zone is a major foul. When in question as
to
whether a clip did occur, the decision is that it did occur.
SECTION
4 -- CONFERENCES.
The program recognizes the following as
legal
conferences:
Article
1 - Pre-Game or Overtime Conferences. Noted
in Rule 1.
Article
2 - Coach's Conference. Referees
are to recognize only one designated staff person as a team's sideline
coach-spokesperson. This person must attend and be identified
by name at the pre-game conference and be so recorded on the
Game
Report Card.
No other person including other team staff may seek to act as the
spokesperson for the team during the course and after a game subject to
penalty. Only the designated coach-spokesperson can request a
conference with a referee and if such a request is granted the only
topics allowed to be discussed are a rule application or a play result.
If the original coach-spokesperson is for any cause absent from the
sideline during the game, a team captain is to be designated by the
referee as the team spokesperson.
Article
3 - Team Conference. Program
allows two forms of team conferences that must be held with five-yards
of a team sideline directly before some part of the team sideline area:
- One
Coach and two or more
players then in the game
- One player then in the game
and two or more persons then on the sideline that can be coaches or
reserve players.
Any
other entrance onto the field of play by
team staff or reserve
players is a violation.
SECTION
5 -- DEFLAGGING (END OF A SCRIMMAGE PLAY).
A play is ended by the act of legally deflagging the ball-carrier which
is the equivalent of tackling in football. Deflagging occurs
when an opponent seizes one flag of the belt worn by the ball carrier
with enough force to cause the clasp to open so the flag with belt come
into possession of the defender. This transfer of flag-belt
possession requires the defender to establish and maintain
full
possession
of the detached flag-belt and to signal this act.
Article
1 - Requirements for a Legal Deflagging. A
play ends only by a referee signal to that result.
1. A
player being deflagged must have possession of the ball at the instant
of the act of deflagging.
EXAMPLE:
B1 deflags A1 immediately after A1 touched but did
not
catch a pass that was thereafter caught.
RULING:
B1's deflagging is legal. A1 at the instant of the deflagging
did
not
have possession of the ball. Play will continue under
provisions of the
One-Hand
Touch Rule.
2. Defender must
have one-foot flat on the ground entering into, during, and after the
act of deflagging.
3. Defender must
demonstrate gaining possession of the ball-carrier's flag-belt by
immediately stopping and holding the detached flag-belt above the head
with outstretched arm.
NOTE:
A
pull of the flag-belt by a defender who can not
then retain possession is not
a valid deflagging and such a play will continue under the provision of
the One-Hand
Touch Rule. If a
flag-belt loosened by a defender snags on the runner's clothing and is
lost to the deflagging player, the play is to continue under the One-Hand
Touch Rule.
OFFICIAL
RULES
RULE 2
DEFINITIONS
PAGE 9
4. Defender may
not
initiate physical contact with the ball-carrier in deflagging except
when it is simultaneous and the direct result of the deflagging
act. Physical contact by a defender prior to the attempt to
deflag is a foul. A defender in deflagging is allowed to
contact the ball-carrier with a hand to the shoulder or upper-body but
may
not
grab, encircle with an arm, hold, shove or push the ball-carrier nor
otherwise obstruct the path of the ball-carrier.
5. A defender may
not
act in any way to force a ball-carrier onto or over a sideline boundary
while
not
making a bona -fide
effort to deflag. Specifically prohibited are any acts that
involve a push, shove, bodily contact or physically forcing the
opponent to or over the sideline.
6. When in
question as to whether
a defender was in violation of deflagging, the decision is that a
violation did occur.
Article
2
- Flag-Belt Return and Game Delay. To
avoid
game-delay, a detached flag-belt must be handed or tossed to the
deflagged player or a referee.
Violation of the flag-belt return requirement is a delay violation that
will on the first occasion in a game draw a warning from the
referees. A delay penalty will be imposed for each violation
following the warning by team.
Article
3 - Ball-Carrier Protection of Flag. The
ball-carrier may
not
protect the flag-belt by employing a straight arm; any action that uses
the hand or arm; nor, by running into a defender. When in
question as to whether the ball-carrier was in violation, the decision
is that a violation did occur.
Article
4 - Intentional Deflagging an Opponent Not the Ball-Carrier. It
is a violation to intentionally deflag an opponent who is
not
the ball-carrier. A second violation by the same player in a
game will result in disqualification.
A defender who deflags a receiver before a pass is legally possessed is
guilty of interference with the penalty advancing the ball to the
infraction spot or 15 yards (which-ever is most advantageous to Team A)
and a first down.
Article
5 - Inadvertent or Accidental Deflagging. A
ball-carrier in running who accidentally or inadvertently becomes
deflagged by loss of the flag-belt must be stopped as required in the
One-Hand
Touch Rule.
Article
6 - Leaving the Feet to Deflag. The
violation of leaving the feet to make or attempt to deflag is based on
intent.
If Team B players must leave their feet to deflag, their intent makes
their actions a violation.
NOTE:
Intent
is different from a defender falling or stumbling and then falling in
the act of deflagging. Intent
means that if the only way a defender can deflag is to leave the feet,
then a violation has occurred. A player who deflags while
falling or one who falls after deflagging are not
automatically guilty of a foul. But, defenders can not
run at a ball-carrier and leave their feet in the deflagging attempt
and not
be
in violation. When in question as to whether a defender was
in violation in deflagging, the decision is that a violation did not
occur.
If a defender is guilty of a
foul for leaving the feet to deflag, referees will disregard the
results of this act and allow the play to continue. If the
ball-carrier can
not
advance the ball a greater distance after the foul, a 15 yard penalty
will be imposed on the offender's team from the spot of the
foul. If the violation occurred behind the scrimmage-line,
the penalty will be from the scrimmage-line. All penalties
award the offended team a first down.
OFFICIAL
RULES
RULE 2
DEFINITIONS
PAGE 10
Ball-carriers illegally
deflagged who can continue to advance the ball shall be allowed to do
so and can only be stopped as allowed in the
One-Hand
Touch Rule.
Article
7 - Proper Spot of Ball After
Deflagging. The
ball must be properly spotted
after a down at the point of it's greatest advance and
not
the location held or claimed by the deflagging player. A
defender
who deflags from the rear of the ball-carrier and immediately stops
will signal a deflagging behind the most forward point to which the
ball was advanced. Similarly, a defender running in the
opposite
direction to an advancing ball-carrier will signal a deflagging some
distance from the actual spot of ball advancement. Referees
must
adjust for such yardage differences when spotting the ball for the next
down. When in question of what spot is to be set for the next
down, that spot most advantageous to Team A is to be chosen.
SECTION
6 -- FLAG-BELT VERIFICATION DURING A GAME. Game
referees will inspect player flag-belts and disqualify a person guilty
of a violation. When a flag-belt can
not
be removed by one simple pull, a violation may exist.
Referees are to inspect the flag-belt of any player involved in a play
when a seized flag-belt does
not
detach as expected. In such cases, the player can
not
touch nor adjust the flag-belt prior to the referee inspection under
threat of immediate disqualification. All yardage gained on a
play which has a flag-belt violation is lost; the ball returned to the
prior down's spot; the down lost; and, the offending player's team
penalized 20 yards.
SECTION
7 -- FLAG-BELT VERIFICATION AFTER A SCORE.
A player who scores from the field (any touchdown and extra-point
conversion by run or pass), must have a referee verify the validity of
the score by being immediately deflagged by an official. Such
a scoring player while still possessing the ball must report to the
closest referee and submit to a flag-belt verification
deflagging. This action requires the scoring player raise the
arms to allow the referee to deflag. The flag-belt must
detach with one simple pull. If the flag-belt does
not
detach as expected, the referee shall immediately inspect the flag-belt
to ascertain if a violation as to its attachment exists. If a
violation is discovered, the touchdown is disallowed, the violator
disqualified, the down lost to the violator's team which is to be
penalized 20 yards from the previous spot for an unsportsmanlike
violation. If the flag-belt does detach as expected, the
referee is to immediately signal a touchdown and then receive the ball
from the scoring player who will either hand or toss the ball to the
game official.
SECTION
8 -- FAIR CATCH.
There is no fair catch allowed in the game formats of the program.
SECTION
9 -- FAIR CATCH SIGNAL USE.
Employment of a fair catch signal will be interpreted as an unfair
action and an attempt to deceive the opponent. When
occurring, the play is to be stopped at the time of the illegal signal
and a 15 yard penalty assessed the offending team.
SECTION
10 -- FUMBLE/MUFF/ERRANT BACKWARD PASS/BATTING/TOUCHING THE BALL.
Article
1 - Fumble. A
fumble is loss of a live-ball by a player other than the passer or
kicker who had possession of the ball. A fumble is dead when
and where it strikes the ground unless the impetus provided by the
possessing player caused the fumbled ball to be advanced in yardage.
Article
2 - Muff. A muff is
an unsuccessful attempt by a player to possess the ball in a hand-off
or to catch a ball in flight to include the center's snap that makes
contact with but is
not
possessed by a team-mate. A muff is dead when and where it
strikes the ground unless the receiving player supplied impetus that
caused the ball to advance forward in yardage.
OFFICIAL
RULES
RULE 2
DEFINITIONS
PAGE 11
Article
3 - Errant Backward
Pass. An errant
backward pass includes a bad snap or
lateral
not
caught by a player and is
dead at the spot where and when it strikes the ground unless the
impetus provided by the receiving player caused the fumbled ball to be
advanced in yardage.
Article
4 - Batting the Ball. Batting
is intentionally striking or slapping a loose ball or a ball in player
possession with the hand or arm.
Article
5 - Touching the ball. Touching
the ball is any bodily contact with the ball by a player. Any
yardage advanced through a touch of the ball without possession by a
player is to be disallowed.
NOTE:
A
team can not
gain ayardage advantage by its own
misplay or error of any fumble, muff, or errant backward pass not
thereafter possessed or any action that
caused the ball to be advanced by acts that do not
include actual possession. In cases
where the ball is advanced in yards due to team error, the proper spot
for the ball in the down is to be where the contact was initiated by
the player.
SECTION
11 -- HOME TEAM SIDELINE ASSISTANCE
REQUIREMENT.
The
home team as designated on the schedule will for each game provide the
services of two adult and capable individuals who will for the entire
duration of that game staff the down-box and ground-arrows maintained
along the team's sideline. Failure to consistently fulfill
this
requirement will result in penalty or forfeiture of the game.
SECTION
12 -- HUDDLE.
A huddle is defined as the gathering of
two
or more
players in a game on the field by the team possessing the
ball. A player to be legally allowed to touch a pass must
have taken a position for a play after being in a huddle or reporting
to the field area of the huddle.
SECTION
13 -- HURDLING.
Hurdling is an illegal act by a ball-carrier of jumping or attempting
to jump feet first over an opponent who is standing or kneeling upright
on the ground.
SECTION
14 -- INADVERTENT WHISTLE.
A whistle accidentally sounded during the course of a down that is
not
related to actual game action shall have special rule provisions apply
that govern how such play interruption is to be handled.
SECTION
15 -- KICKS.
Article
1 - Legal and Illegal Kicks. A
legal kick is a punt, drop-kick or place kick by a player on the team
possessing the ball when such is permitted by rule. Any other
kicking of the ball is a violation.
Article
2 - Protected Kicks. A
protected kick is one of the above variations allowed a team after it
has requested and been granted by the referee the right to undertake
suck a kick under the restrictions of Rule that place limits of time
and space on the kicking team and limit the movement and action of
players on both teams.
Article
3 - The Five-Yard Snap Rule. A
team requesting and granted a protected kick must meet Rule requirement
that the snap for such plays be made to a player who would punt or hold
for a placement a minimum distance of five-yards behind the scrimmage
line.
Article
4 - The One-Yard Movement Rule.
A team requesting and granted a protected kick must meet Rule
requirement that the player who would kick or hold the ball for a
place-kick be limited in movement after receiving the snap to no more
than one yard in any direction in the act of kicking or in placing the
ball to a tee or ground for a placement kick.
Article
5 - Five-Second Rule.
A protected kick no matter a punt or placement try for a field goal or
conversion must be delivered within five seconds after the snap of the
ball for that down.
OFFICIAL
RULES
RULE 2
DEFINITIONS
PAGE 12
Article
6 - Kick-Off or Free-kick
Five Yard Approach Limit Rule. For
all kick-offs, free
kicks after a safety, or placement kicks (field goal or conversion),
the kicker is limited in the approach to kick the ball to a distance no
greater than five yards regardless of the angle taken for such an
approach.
NOTE:
A
team that violates any of the above
Rules setting distance and time limitations for protected kicks will by
this failure forfeit any points scored, its right to repeat the down
and to continue to possess the ball. The ball is to be
returned
to the spot of the down on which the violation occurred and awarded to
the opposing team except when the violation occurs on a kick-off or on
a free-kick after a safety. In these instances, the team is
to be
penalized in yardage for its violation.
Article
7 - Kick-Offs.
A kick-off is a free-kick
which starts a half of the game or that follows as the next play after
any touchdown (after the conversion try) or field goal.
Except as
allowed in some leagues, all kick-offs must be a placement kick that
employs a kicking tee or have the ball held by a player.
Article
8 - On-side Kick and Recovery.
A kick-off or a free-kick after a safety can be recovered by the
kicking team after it has gone 20 yards to or over the receiving team's
restraining line and touched the ground. Such a kick can be
recovered by the team whose player first touches the kicked ball after
it has met the above requirements.
Article
9 - Placement Kicks. A
placement kick is one made when the ball is placed on a legal tee or
held on the ground by a team-mate of the kicker. A placement
can
be a kick-off, field-goal or point-after-touchdown kick.
Article
10 - Scrimmage Kick Formation
and Protected Kicks. A
scrimmage kick formation is that
adopted by a team after it has requested and been granted by the
referee a protected kick. Players on both teams are
restricted in
placement and/or movement on such kicks.
SECTION
16 -- LEGAL AND ILLEGAL PARTICIPATION.
A player is a legal participant after meeting all rule requirements for
a scrimmage-play. A player is an illegal participant who
leaves the playing-field by touching or crossing a sideline or end-line
and returns to participate in a scrimmage-play.
- If a Team A player, the
legal right to participate in a play is lost. Any illegal
participation will negate the results of the play and require a penalty.
- If a Team B player, the
legal right to participate in the play is lost. Any illegal
actual participation by a player in the down will result in a
penalty. If an illegal player deflags the ball-carrier this
action shall be ignored and the play continue under provision of the One-Hand
Touch Rule.
SECTION
17 -- LINES (RESTRAINING).
Restraining lines are those set by rule for kick-offs or free-kicks
after a safety. Such lines require layers on opposing teams
to be separated a minimum distance of 20 yards.
Restraining-line for a receiving-team is behind but within five-yards
of that line that is 20 yards from the kicking-team's
restraining-line. A receiving-team must have a minimum number
of players in the restraining-line zone.
OFFICIAL
RULES
RULE 2
DEFINITIONS
PAGE 13
SECTION
18 -- NEUTRAL ZONE AND ENCROACHMENT
VIOLATIONS.
A minimum one-yard (36") deep
neutral-zone separating the team will be created for every down
including kicks when the offensive snapper assumes a position at the
scrimmage-line and takes control of the ball with hand(s) in a position
to make the snap. This zone will extend forward 36 inches and
laterally to each sideline from the foremost point of the ball in the
snappers hand(s). Team B players, once this zone has been
created, are prohibited from entering the zone until the ball is
snapped. Any violation is encroachment subject to a
penalty. Team A players, except the snapper, are equally
forbidden to physically encroach on the neutral-zone.
EXAMPLE:
For
a down, the Team A snapper takes a
stance preparatory to start the down. This action establishes
the
neutral-zone for that down. Before the snap, B64 starts to
rush,
realizes the ball has not been snapped, and retreats back across the
neutral-zone before the snap. RULING:
B64 violated the
neutral-zone. This action is encroachment and Team B
penalized
five-yards. It matters not
that B64 was able to leave the
neutral-zone before the snap. B64's action was a violation
regardless of any subsequent retreat to remedy the violation.
When in question as to
whether a neutral-zone violation
occurred, a violation did occur.
SECTION
19 -- PARTICIPANTS:
ELIGIBLE/INELIGIBLE/DISQUALIFIED.
- An eligible participant is
one who is both personally registered
and had their jersey number registered with the program.
- An ineligible participant is
one not
legally
registered with the program; or, one who has otherwise been removed
from eligibility. Ineligible persons can not
associate with a team at a game or practice nor attend any program
function or event.
- A disqualified participant
is one temporarily removed from
eligibility by program action. A person disqualified from a
game
by reason of a flagrant-foul or a team coach or staff-person removed
from the game by reason of a violation(s); must depart from the
field-area.
SECTION
20 -- RUNNING PLAY.
A running-play is one where the ball is advanced by a player in
possession. Running-plays do
not
affect the operation of the game-clock when the ball is
not
moved to or across a side-line. When a snap strikes the ground without
being possessed, it shall be timed as a run which in
stopped-timesegment of a half will
not
stop the game-clock.
SECTION
21 -- SCORING.
The following scoring and points are allowed in the program leagues:
Article
1 - Touchdown.
Six-points (male) and in some leagues nine-points (female) shall be
awarded for a touchdown when the ball in possession of a ball-carrier
has broken the plane of the goal and the scoring player has been
subject to a successful deflagging by a referee.
Article
2 - Point-After-Touchdown (Conversion). One-point
is to be awarded for a successful kicked conversion try and two-points
awarded for a pass or run when the ball in possession of a ball-carrier
has broken the plane of the goal and the scoring player has been
subject to a successful deflagging by a referee.
Article
3 - Field Goal.
Three-points is to be awarded for a successful placement or drop-kick.
Article
4 - Safety.
Two-points is to be awarded the opponent when the team possessing the
ball is unable to advance the ball over its goal after its actions
caused the ball to be brought behind that goal; or, when a team opts as
allowed by rule to advance a kick legally received, pass intercepted or
fumble caught behind its goal and advances under control a distance of
five or more yards with the intent of entering the playing field when
it is unable to do so by a deflagging or other failure.
OFFICIAL
RULES
RULE 2
DEFINITIONS
PAGE 14
Article
5 - Forfeit. A
forfeit is declared by referees when a team fails to meet the
requirements as set in
Rule
8 "Scoring."
SECTION
22 -- SHIFT AND MOTION.
A shift is the simultaneous change of position by two or more offensive
players after the ball is ready to play and before the snap.
One player legally in the backfield is allowed to be in motion
laterally to or away from the line of scrimmage on a play.
All other offensive players must remain motionless for at least
one-second
prior to the snap of the ball.
SECTION
23 -- SNAPPING THE BALL.
Legally snapping the ball (a snap) is passing it back from its position
on the ground by a
quick
and continuous motion
of the snapper's hand(s), the ball actually leaving the snapper's
hand(s) in this act so that an exchange of possession occurs with a
player legally in the team backfield. A snap may
not
be a broken movement in which the ball is first raised or lifted off
the ground and thereafter passed or snapped. A snap must be
made from a straddle position in which the ball passes between the
snapper's legs except when accepted by a league's format for
play. The program recognizes two forms of a snap:
1) direct-snap in which the ball changes possession in a
hand-to-hand exchange between the snapper and a player close to this
player legally in the team backfield; and, 2) an indirect snap in which
the ball is passed backward some distance in the air to be received by
a player in the team backfield. Protected kick plays (punts
and placements) in program leagues require an indirect-snap of at least
five-yards in length from the scrimmage-line.
When in question as to whether a snap was legally delivered or a
violation, the decision is a violation occurred.
SECTION
24 -- SPEARING.
Spearing is a personal foul if a player used the head in any manner
against an opponent while carrying the ball, or, when acting as a
blocker of defender.
SECTION
25 -- TACKLING.
Tackling is the illegal act of grasping or encircling an opponent with
the hand(s) or arm(s) and a personal foul whether done by intent or
otherwise.
SECTION
26 -- TIMING AND GAME CLOCK.
Article
1 - Program as Game Management.
The program as game management will determine whether an official time
of the game is kept by staff or referees.
Article
2 - Injured Player. Referees
are to halt play in any game for an injured player to allow proper and
full medical assistance and assure that the person's condition is
secure before allowing the injured party to be moved. The
game is to resume only after the injured player has been able to move
or has been removed by authorized medical assistance from the
playing-field.
OFFICIAL
RULES
RULE 2
DEFINITIONS
PAGE 15
Article
3 - Bleeding Player.
Referees are to immediately halt a game when it is discerned that
players in the game are bleeding. The injured players must
leave the field of play to be treated and can
not
return until this has been completed so that all evidence of blood on
the players or their uniforms has been removed and their wounds
effectively and completely covered by appropriate and secured bandages
or medical-dressings. Referees shall have the authority to
deny an injured player the right to return to a game if they judge the
treatment of replacement clothing to be deficient.
If a team by the loss through removal of a bleeding player can not
field the number of players required for a game by its league format,
the following shall result:
- If in running-time segment
of a half, the team shall have one minute to remedy their condition or
be charged with a forfeit.
- If in the stopped-time
segment of a half, the team shall have up to its available and three
one-minute time-outs to remedy its condition or be charged with a
forfeit.
Teams are expected to have extra numbered game-jerseys and pants
available at games to be used when a bleeding injured player is able to
return to a game after medical treatment. Such a player can
not
return to the game wearing any jersey or pant which has not-dry blood.
Any
change of jersey must be reported to the referees on an injured
player's return.
SECTION
27 -- TOUCH SUBSTITUTION FOR DEFLAGGING RULE.
Ball-carriers who have been illegally or accidentally deflagged must be
touched as required by rule. The required touch must be with
one-hand, open-palm and delivered non-violently to the jersey area
above the waist and below the neck. It shall be a
personal-foul to push, shove, or forcefully tag the ball-carrier or to
employ two hands in the tag.
SECTION
28 -- TRAILING TEAM RIGHT TO RECEIVE KICK-OFF AFTER SCORE.
A team who trails by 25 or more points after any score, including it's
own, has the option to receive the ensuing kick-off and retains this
right until the deficit is reduced to 24 or fewer points.
SECTION
29 -- TRIPPING.
Tripping is a personal-foul resulting from the use of the foot or
lower-leg to obstruct an opponent below the knees.
SECTION
30 -- VACANCY.
A player vacancy occurs when a team has fewer than required number of
players on the field for a down as mandated by its league's format of
play. Accidental vacancies caused by team error in
substitution carry no penalty.
SECTION
31 -- ZONES AND ZONE LINE TO GAIN. A field shall
have four or five zones that are 20 yards in depth. A team must
advance the ball in a four-down series to or beyond the yard-to-gain of
the next zone. A field 80 yards long will have four zones.
A field 100 yards long will have five zones. A field's zones will
be set starting at the goal-lines with zone-lines being at the 20
yard-lines and 40 yard-line(s). The zone to gain is that line in
advance of the spot a team obtained to begin a series of downs.