SECTION
1 -- START OF EACH PERIOD.
Article
1 - First and Third Periods/Second and Fourth Periods. Program
games will have four periods of play. The first and third
periods will be
running-time
segments
of each half
.
The visiting-team as designated by schedule will exercise the coin-toss
right to call.
Each game half will begin with a kick-off. Choices for teams
prior to a game are these:
- Which team will kickoff and
which team will receive the ball.
- Which goals will be defended
by the teams.
- To defer the choice of
kicking or receiving to the second half.
Article
2 - Halftime Change of Goal Requirement. Teams
must change goals they defend for each half. This is
never
an option for team choice even if a team defers its selection to the
second-half. Before the second-half, the team exercising the
option to choose will determine only which team will kick or which will
receive. Teams do
not
change goals to start the second or fourth quarter.
Article
3 - Extra Periods. A
regular-season game tied in score at the end of regulation time will
have one extra period of play allowed to dissolve the tie. A
play-off game tied in score at the end of regulation time will play as
many extra periods as needed to produce a winning team.
SECTION
2
-- PLAYING TIME AND INTERMISSIONS.
Article 1 - Length of Games,
Periods and Intermission.
Program games will be a
full
60 minutes in playing-time divided as required by league into four
periods that may differ as to their
running-time
and
stopped-time
segments
of each half. Timing units are to be strictly
observed. A minimum five-minute intermission will occur
between halves and before any extra-period except as extended by
Program order for championship or special event games.
No half can end until the ball is dead.
A
half can not end when a protected kick has been requested and granted
but not made. This means that once granted, a protected kick
must be made even when time expires before the actual completion of
this down. If a team granted a protected kick has not snapped
the ball before the time expires and thereafter mishandles the snap in
any fashion, the half will continue with the
opposing team having one scrimmage-play from the spot that the ball was
at for the kick that was not delivered. If the protected kick
is made but goes out of bounds before being touched by a Team B player,
that team will have one scrimmage-play even though the game-clock has
expired.
Article
2 -Timing Adjustments.
No game can be altered in time except when a team accepts a forfeit by
withdrawing its players from the field, or, when terminated by referee
as allowed in Regulations governing team and participant
behavior. A forfeit must result for any game affected by
timing adjustments.
Article
3 - Game Clock. The
Program as Game Management will determine when game-time will be kept
by a staff person or referees. When games are played at
fields where a scoreboard and clock are available, this may be
designated the official game-clock.
Article
4 - When Game Clock Starts.
The game-clock, once started in a half, is to run without interruption
except as required in these Rules and Regulations, for the period of
minutes as set by the league involved as running-time. This
running-time segment of a half will be followed unless a delay for any
reason occurs that is one-minute in duration. On such
interruptions, the game-clock shall stop one-minute after the onset of
the delay and not start again until play is allowed. There
will be no loss of playing-time for any delay greater than one-minute!
OFFICIAL
RULES
RULE
3 PERIODS, TIME FACTORS AND SUBSTITUTIONS
PAGE 17
Article
5 - When Clock Stops. Game-clock
in all leagues will stop when the
running-time
segment
for a half has been obtained for the purpose of notifying the
field-captain of each team and each team sideline that two-minutes
remain to be played in that half. The clock will resume on
the snap for the next play from scrimmage or kick after this notice.
Article 6 - Two-Minute Warnings. As
noted in the above rule, both team captains and the coach-spokesperson
for each team on the sideline will receive notification in each half of
the time remaining to be played.
SECTION
3
-- TIME-OUTS. A team will have three
time-outs allowed in each half of a game. These time-outs can not
be accumulated and are lost to a team if not used in that half.
If overtime extra-periods are played, each team will receive one
time-out in each of such periods played which will be
non-cumulative. A team will be charged with delay if it requests
a time-out after its allotment for a half or extra-period has been
consumed.
Article
1 - Time-Out in Running-Time Segments.
A time-out in a running-time segment of a half is to be
limited to 30
seconds. If a team requests a time-out longer than 30
seconds, it shall be charged with taking
two time-outs
in that half.
Article
2 - Time-Out in Stopped-Time Segments. At no time shall a
team be granted more than one
running-time segment time-out
in a game. A team requesting a second running-time segment
time-out in a game after once had such a time-out will be in violation
and assessed a delay penalty.
Article
3 - Injury Game Delay Time-Out. A game delay caused by an
injury to a player on the field or other reason shall
not
exceed in consumed playing-time more than one-minute. When such
instances occur, the referees are to note the passing of time after the
injury or other delay and stop the game-clock after 60 seconds on
possible playing-time lost to the teams.
If an injury occurs during the running-time segment of a half, the game
clock is to be halted after one-minute and remain inactive for the
duration of the injury delay and will resume only after the injured
player is able or has been removed by authorized medical assistance
from the playing-field.
Referees are to immediately halt a game when it is discerned that
players in the game are bleeding. The bleeding players must leave
the field of play to have the wound treated. They can not return
until treatment has been completed to the degree that all evidence of
blood on the players or their uniforms have been removed with the
wounds effectively and completely covered by an appropriate and secure
bandage or medical dressing.
If a team by the loss through removal of a bleeding player can not
field the number of players required for a game by its league format,
the following shall result:
- If in running-time segment of a half, the team shall have
one-minute their condition or be charged with a forfeit.
- If in the stopped-time segment of a half, the team shall have up
to its available three one-minute time-outs to remedy its condition or
be charged with a forfeit.
Teams are expected to have extra numbered game-jerseys and pants
available at games to be used when a bleeding injured player is able to
return to a game after medical treatment. Such a player can
not
return to the game wearing any jersey or pant which has not-dry blood.
Game referee and/or Program staff are the sole judges who determine
when a player who was bleeding can return to a game. Any change
of jersey must be reported to the Referees who will note on the
Game
Report Card the new jersey number for an injured player
allowed to return to the game. When in question as to whether a
player removed for bleeding is allowed to return, the decision is to be
not allow a return.
OFFICIAL
RULES
RULE
3 PERIODS, TIME FACTORS AND SUBSTITUTIONS
PAGE 18
Article
4 - Referee Discretionary Time-Out. The referee may
declare an official's time-out for any contingency not elsewhere
covered in the Rules.
If a time-out is required to repair or replace a player's uniform or
equipment which became illegal through game play, the Referee shall
charge himself with the time-out, otherwise he shall charge the team
whose player required the delay.
Referees are to halt a game when a player injury occurs to assure that
proper care and attention is provided to an injured player on the
field; and when a player has been injured and is bleeding to assure the
removal of this injured player.
SECTION
4 -- DELAYS.
Article
1 - Delaying the Start of a Half. A team will be penalized
15 yards for delaying the game at the start of a half when it is
not
ready to play when the Referee signals the game to start or
continue. No half can begin until a team has the number of
players required in its league of membership. No half can begin
when the home-team does
not have the required
sideline aides vested and at their stations with readied down-box and
ground-arrows prior to a kick-off. No half can begin at an
enclosed field when non-authorized persons have gained access to the
field area. A game is to be delayed until all unauthorized
persons leave the field-area. Teams are responsible to assist in
clearing unauthorized persons from their side of an enclosed field
under threat of delay penalty or forfeit.
If a team can
not field the number of
players required by its league at the start of a game, a 15 minute
grace-period will commence with the referee call for a
conference. Foe a second-half, a five-minute grace-period begins
with the referee call to resume the game. If a team can
not
field the required number of players at the end of a grace-period, the
game is forfeited. In the event a prior game intrudes on the
starting time for a game, the grace period still commences with the
referee call to conference.
Article
2 - Illegal Delay of Game. A team will have
25 seconds
after the ball is ready to play to snap it for a down. Illegal
delay will also include the following:
- Deliberately advancing the ball after it has been whistled dead.
- Failing to promptly submit to an official's deflagging after a
score from the field or failure to promptly return thereafter the ball
to a game official.
- Failure to physically return the flag-belt to the deflagged
player or a referee.
- Not being ready as a team to start a half, resume play after a
time-out or after a score, or at anytime the Referee orders the ball be
put in play.
- Taking the ball off the field or out of the end-zone or any delay
in returning the ball to an official after a down has ended.
- Any act that involves the illegal use or abuse of the game-ball,
referee, game or field equipment.
- Requesting time-outs when: 1)the team's allowed time-outs have
been exhausted; 2) the team has just had a time-out granted; or, 3)
there is a violation of the conditions allowed for a coach's
conference.
OFFICIAL
RULES
RULE
3 PERIODS, TIME FACTORS AND SUBSTITUTIONS
PAGE 19
Article
3 - Unfair Game Clock Tactics. The referee shall
order the game-clock to resume, continue or halt as appropriate when in
his opinion, either team is trying to conserve or consume playing-time
by tactics he judges to be obviously unfair.
SECTION
5 -- SUBSTITUTIONS.
Article 1 - Substitution Procedures.
Free and unlimited substitutions are allowed but can
not
delay a game.
Article 2 - Substitution Aimed to
Deceive an Opponent. No pattern of substitutions can be
allowed that aims to deceive an opponent as to what players will be on
the playing-field nor the positions such players will hold.
Article 3 - Substitution During
Dead-Ball Interval. During a dead-ball interval, no player
shall enter as a substitute and then depart until one-down has been
played. During a dead-ball interval, no player can depart from
the field by crossing a sideline and then re-enter the game until
one-down has been played. Only exception to these limits are when
a half has ended, in the interval between halves, after any score, or,
during any time-out.
Article 4 - Legal Substitutions.
Substitutes who enter a game must conform to all uniform and equipment
standards set for players in that game.